[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 181: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3925)
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 182: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3925)
Field Day Forums Discussing the tools and methods promoted by Field Day 2018-07-24T17:06:31-05:00 https://fielddaylab.org/forums/feed.php?f=17 2018-07-24T17:06:31-05:00 2018-07-24T17:06:31-05:00 https://fielddaylab.org/forums/viewtopic.php?t=268&p=1068#p1068 <![CDATA[Neighborhood Tour • Re: Campus Tour]]>
I'm not sure I quite understand how you imagine the. offsite player progressing through the tour. Do you want them to tap on the map icons to bring up the information, and are trying to enforce an order on that, or is there some other interaction you have in mind, like going directly from one bit of media to the next, with nothing in between.

I can see the many map icons in your game now, and I'm guessing that you're hoping to create a sense of progression for someone not there. If this is the case, you have many options, most revolving around the use of locks.

You could place locks on all of the location triggers requiring the player to see something earlier, like the introduction plaque, before seeing these new spots pop up on their map.

If you wanted to get really fancy, you could make two triggers for each spot, changing the text or icon to something dimmer or shorter for one, then applying appropriate locks to make one show up at one stage, and the other later on.

It would also be possible to declutter triggers by grouping them and then using something like a conversation to have the player choose which groups to see. On the back end, I'd make this work by having one conversation choice give an appropriate item and take any others away, then having scene triggers shuttle players to scenes with different groups of triggers in them. Again, this is a very fancy version. I just want to indicate the sense of possibility here, more than anything else. There's a lot you can do to create progression.

I'm curious too, who is your intended audience?

I know there's others out there who have made similar tours. Any advice in terms of design or logistics?

Statistics: Posted by chrish — Tue Jul 24, 2018 5:06 pm


]]>
2018-07-18T14:12:37-05:00 2018-07-18T14:12:37-05:00 https://fielddaylab.org/forums/viewtopic.php?t=268&p=1055#p1055 <![CDATA[Neighborhood Tour • Campus Tour]]> Statistics: Posted by mcrabtree — Wed Jul 18, 2018 2:12 pm


]]>
2018-06-13T13:00:20-05:00 2018-06-13T13:00:20-05:00 https://fielddaylab.org/forums/viewtopic.php?t=250&p=1019#p1019 <![CDATA[Neighborhood Tour • Re: iOS Simulator]]> Statistics: Posted by chrish — Wed Jun 13, 2018 1:00 pm


]]>
2018-06-11T05:21:58-05:00 2018-06-11T05:21:58-05:00 https://fielddaylab.org/forums/viewtopic.php?t=250&p=1016#p1016 <![CDATA[Neighborhood Tour • iOS Simulator]]> Statistics: Posted by tkitsios — Mon Jun 11, 2018 5:21 am


]]>
2017-06-09T08:20:40-05:00 2017-06-09T08:20:40-05:00 https://fielddaylab.org/forums/viewtopic.php?t=119&p=554#p554 <![CDATA[Neighborhood Tour • Re: GPS based game versus Map based game.]]>
If so, let's see if I can help. There has been a fair amount of talk but I don't think anyone's done a head-to-head test like this before.

How you set it up depends a bit on how your play is organized in time. If the two groups are not playing at the same time, it would be as simple as toggling the "offsite mode" switch in the editor. When on, all locations can be tapped. Depending on your game, the instructions might sound a bit awkward to players, but technically the game would work just fine. We do this a lot with titles we'd like to share beyond their original audiences.

If you need people to play at the same time, either separate games or separate scenes within a game would be best. You could make the whole game as a GPS one, duplicate it, then turn the offsite mode on for the duplicate.

Statistics: Posted by chrish — Fri Jun 09, 2017 8:20 am


]]>
2017-06-06T14:35:36-05:00 2017-06-06T14:35:36-05:00 https://fielddaylab.org/forums/viewtopic.php?t=119&p=551#p551 <![CDATA[Neighborhood Tour • GPS based game versus Map based game.]]>
I was hoping this might be possible to create through branching conversations or scenes. Is this actually possible, or should I just create two separate games?

if it is possible, I would also love to see examples of this type of game, so recommendations are welcome!

Looking forward to reading responses!

Statistics: Posted by ksimmons — Tue Jun 06, 2017 2:35 pm


]]>
2017-05-12T17:00:05-05:00 2017-05-12T17:00:05-05:00 https://fielddaylab.org/forums/viewtopic.php?t=103&p=514#p514 <![CDATA[Neighborhood Tour • Re: How do I improve my assignment to score good grades]]> Statistics: Posted by ksquire — Fri May 12, 2017 5:00 pm


]]>