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Field Day Forums Discussing the tools and methods promoted by Field Day 2018-09-27T11:12:41-05:00 https://fielddaylab.org/forums/feed.php?f=4 2018-09-27T11:12:41-05:00 2018-09-27T11:12:41-05:00 https://fielddaylab.org/forums/viewtopic.php?t=287&p=1122#p1122 <![CDATA[Bug Reports and Feature Requests • Re: App crash related to camera]]>
viewtopic.php?f=4&t=26&p=950&hilit=camera#p950

Statistics: Posted by chrish — Thu Sep 27, 2018 11:12 am


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2018-09-21T03:20:24-05:00 2018-09-21T03:20:24-05:00 https://fielddaylab.org/forums/viewtopic.php?t=286&p=1116#p1116 <![CDATA[Bug Reports and Feature Requests • Re: Few ARIS questions Here]]> Statistics: Posted by Daniel_Wilson — Fri Sep 21, 2018 3:20 am


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2018-09-18T15:32:09-05:00 2018-09-18T15:32:09-05:00 https://fielddaylab.org/forums/viewtopic.php?t=287&p=1114#p1114 <![CDATA[Bug Reports and Feature Requests • Re: App crash related to camera]]>
What iOS are you running on those iPads?

David

Statistics: Posted by djgagnon — Tue Sep 18, 2018 3:32 pm


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2018-09-18T14:46:07-05:00 2018-09-18T14:46:07-05:00 https://fielddaylab.org/forums/viewtopic.php?t=278&p=1113#p1113 <![CDATA[Bug Reports and Feature Requests • Re: UTF-8 codes do not save in plaque HTML]]>
I can enter the emoji into the editor and save. Then the game will display those characters correctly in the app. But as you found, when I open the plaque (etc.) in the editor again, that character is removed from the editor and the game.

Your workaround sounds smarter than mine, but as you report in the other thread, it sounds like ARIS doesn't know entirely what to do with the unicode code word either.

The workaround I developed was to not edit these scripts in the editor, but in HackMD.io. It's like Google Docs but for html and markdown. If a script needed changed, I'd edit it in HackMD and then copy paste into the editor, and just tried to be careful not to open those scripts otherwise.

Statistics: Posted by chrish — Tue Sep 18, 2018 2:46 pm


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2018-09-18T14:37:08-05:00 2018-09-18T14:37:08-05:00 https://fielddaylab.org/forums/viewtopic.php?t=286&p=1112#p1112 <![CDATA[Bug Reports and Feature Requests • Re: Few ARIS questions Here]]> Statistics: Posted by chrish — Tue Sep 18, 2018 2:37 pm


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2018-09-18T14:36:04-05:00 2018-09-18T14:36:04-05:00 https://fielddaylab.org/forums/viewtopic.php?t=286&p=1111#p1111 <![CDATA[Bug Reports and Feature Requests • Re: Few ARIS questions Here]]> http://www.ariscloud.com. If so, I'm sorry but this is the forum for arisgames, a tool for ar game/experience design.

Statistics: Posted by chrish — Tue Sep 18, 2018 2:36 pm


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2018-09-17T07:33:07-05:00 2018-09-17T07:33:07-05:00 https://fielddaylab.org/forums/viewtopic.php?t=287&p=1109#p1109 <![CDATA[Bug Reports and Feature Requests • App crash related to camera]]>
We are using iPads with latest iOS and what I think is newest version of ARIS. (20180730)

Does anyone have any tips?

Thanks!

Larry

Statistics: Posted by l-gun — Mon Sep 17, 2018 7:33 am


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2018-09-15T15:05:43-05:00 2018-09-15T15:05:43-05:00 https://fielddaylab.org/forums/viewtopic.php?t=278&p=1108#p1108 <![CDATA[Bug Reports and Feature Requests • Re: UTF-8 codes do not save in plaque HTML]]>
For example, when I save this code: r&eacute;soudre
and then I go back into the plaque editor, it looks like this: résoudre

I want for the plaque editor to save my UTF-8 codes as they are in the editor so that I can go back in and see where they are.

The reason I need to be able to do this is because the special characters themselves don't display properly in the game. When the UTF-8 code gets changed back to the special character itself, and then I save the plaque, it is once again not displayed properly. This means that every single time I want to edit something in my plaque, I need to once again change every single accent to a UTF-8 code. This is important because my game is in French.

Statistics: Posted by logeshwaranseo — Sat Sep 15, 2018 3:05 pm


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2018-09-11T00:54:17-05:00 2018-09-11T00:54:17-05:00 https://fielddaylab.org/forums/viewtopic.php?t=286&p=1106#p1106 <![CDATA[Bug Reports and Feature Requests • Few ARIS questions Here]]>
2) Which Help-Topics are already available for the Dialog-Button "help" and how do I integrate / call them via script? What

3) Where has the Report-Dialog Editor gone in the new BA Version?? Does IDS want me to manually code Coordinates within the Dialogs?? This is not very user-friendly dont you think?

4) Is there a possibility to use e.g. Eclipse for the Dialogs?

There are so many questions, this are the most burning ones atm.

Thanks in advance and best regards!

Statistics: Posted by Daniel_Wilson — Tue Sep 11, 2018 12:54 am


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2018-08-21T13:24:47-05:00 2018-08-21T13:24:47-05:00 https://fielddaylab.org/forums/viewtopic.php?t=277&p=1093#p1093 <![CDATA[Bug Reports and Feature Requests • Re: Special characters/accents bug]]>
<html>
<meta charset="UTF-8">

r&eacute;sourdre

</meta>
</html>

will display "résoudre" and will save properly (as long as the <html></html> tags do not include Javascript)

Statistics: Posted by jdolane5 — Tue Aug 21, 2018 1:24 pm


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2018-08-21T10:21:05-05:00 2018-08-21T10:21:05-05:00 https://fielddaylab.org/forums/viewtopic.php?t=278&p=1091#p1091 <![CDATA[Bug Reports and Feature Requests • UTF-8 codes do not save in plaque HTML]]>
For example, when I save this code: r&eacute;soudre
and then I go back into the plaque editor, it looks like this: résoudre

I want for the plaque editor to save my UTF-8 codes as they are in the editor so that I can go back in and see where they are.

The reason I need to be able to do this is because the special characters themselves don't display properly in the game. When the UTF-8 code gets changed back to the special character itself, and then I save the plaque, it is once again not displayed properly. This means that every single time I want to edit something in my plaque, I need to once again change every single accent to a UTF-8 code. This is important because my game is in French.

Statistics: Posted by jdolane5 — Tue Aug 21, 2018 10:21 am


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2018-08-21T09:54:17-05:00 2018-08-21T09:54:17-05:00 https://fielddaylab.org/forums/viewtopic.php?t=277&p=1090#p1090 <![CDATA[Bug Reports and Feature Requests • Re: Special characters/accents bug]]>
If this is the problem, then we might have to go in and replace all of the accented characters with UTF-8 C1 controls. Either that, or defining out HTML with <html></html> tags might make a difference.

Notice how the accent on ''résoudre'' is okay, but the others are not (the ones that I changed are working and the ones that I didn't change are not).

Basically, 'résoudre' has to be entered in the field as r&eacute;soudre

Jeremy
Accent.png

Statistics: Posted by jdolane5 — Tue Aug 21, 2018 9:54 am


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2018-08-19T12:06:35-05:00 2018-08-19T12:06:35-05:00 https://fielddaylab.org/forums/viewtopic.php?t=277&p=1089#p1089 <![CDATA[Bug Reports and Feature Requests • Special characters/accents bug]]>
My team and I have encountered a bug a few times during the creation process of our game which displayed accented letters (the game is in French) as ÃÃÃÃ. Our game is location-based and our devices are set to French. This bug seems to be random as it sometimes happen, sometimes doesn't at the same locations and with the same devices. However, yesterday I was not able to fix this bug. Everytime I entered the game (after having exited the application entirely), the bug was even more important (the ÃÃÃÃ multiplying). Here is a picture:



Is there any way to prevent this from happening? It is really hindering the playability of the game.

Thank you very much,

Joannie

Statistics: Posted by JoCEF — Sun Aug 19, 2018 12:06 pm


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2018-08-06T14:31:14-05:00 2018-08-06T14:31:14-05:00 https://fielddaylab.org/forums/viewtopic.php?t=272&p=1080#p1080 <![CDATA[Bug Reports and Feature Requests • Re: App crash on conversation loop]]>
If you need it to work in the meantime, you could have the choices do something analogous like kick the player out of the conversation.

Statistics: Posted by chrish — Mon Aug 06, 2018 2:31 pm


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2018-07-31T17:55:55-05:00 2018-07-31T17:55:55-05:00 https://fielddaylab.org/forums/viewtopic.php?t=272&p=1075#p1075 <![CDATA[Bug Reports and Feature Requests • App crash on conversation loop]]> Thank you!
Screen Shot 2018-07-31 at 4.52.10 PM.png

Statistics: Posted by ldmarkley — Tue Jul 31, 2018 5:55 pm


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