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Posted: Wed Oct 12, 2016 9:58 pm
by djgagnon
This topic is RIPE to extend beyond video games an into democratic education in general.

I'll assume you have all seen "Empowering Learners 2: Codesign" at and ask, what are the best co-design activities you've witnessed, game, classroom or other? What did the players/learners choose? What constraints were given by the designer/educator?