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Looping conservations?

Posted: Tue Nov 07, 2017 3:52 pm
by ElsieC
Is there a way to loop conversation after a split? I want to make two choices made by the player to go back to the same point in the conversation, so is that possible?

Re: Looping conservations?

Posted: Tue Nov 07, 2017 5:58 pm
by chrish
Absolutely. Any choice can be sent to any line in a conversation. It won't draw crazy paths on the screen but you just choose the line in question when editing the choice you want to send the player back around.