Can anyone explain their rationale/justification for using plaques instead of conversations?
It seems that everything one might want to do with a plaque, you could also do with a conversation.
For example, the manual says "An interesting feature of plaques is that they can modify the player when viewed, giving or taking items and attributes." - but I believe you can also do this within a conversation...
If you were trying to explain to a new ARIS designer in which situations they should use a plaque instead of using a conversation, what would you say?
Thanks for filling in anything I might be missing!