I am trying to set up locks for the following sequence but can't seem to make it work:
1) Player start a conversation
2) If they select line X, the conversation ends, disappear from the map, and they have to wait 10 mins to do it again (this is made by giving them an invisible item at line X and taking it from them with a timer)
3) 10 mins pass and the conversation appears on the map again
I think my problem is that I want the conversation to disappear once the player goes through it which I think prevents it from reappearing again. Am I wrong?
How would you set locks for this timed conversation?