I am pleased to have time to finally utilize the icon screen for Quests to manage our game user game experience. By mixing pre-grayed-out icons for Incomplete Quests and colored icons for Completed Quests, I was optimistic about the Quests tab really working well for our game.
However, I am having trouble getting the Locks logic to perform the way it seems it ought.
Scenario: Incomplete (grayed-out icon) Quest Lock set to Player Has < 1 object. Complete (colored icon) Quest Lock set to Player Has @< 1 object.
Upon testing, Incomplete icon successfully defaults to being present at beginning before Player obtains object and successfully disappears upon Player obtaining object; however, Completed Quest (colored) icon does not appear in Quests list when this happens.
This is problematic.
What am I missing? Can someone evaluate my logic or offer advice?
I tried this several different ways before winnowing down to the above Locks logic which seems to me sound.
I'm going to keep bugging around in this and will post if I find a solution, but am grateful for any help.