I'm doing some testing to see if I can build a type of interactive tour experience with my 2nd/3rd grade class.
Our school building is 100 years old, and I want to allow the game user to be able to select a decade of choice, then interact with some "people from the past" who will share various facts, etc. about the history of the school.
My thought was to have roughly 10 quests all available at the outset of the game, each corresponding to a decade.
When a particular quest is "selected," the idea would be for some instructions to appear which would point the player to some actual physical space in the school building. In that space would be a QR code, that I'd like to use to then somehow trigger a scene change that would begin the interaction with the in-game character from that time (who would share information, photos, audio clips, etc.)
I'm a "long-term beginner." Can anyone point me in a good direction?
I was playing around with Edit Quest>Edit Events>Set Scene under the "Visible" section of the Edit Quest, but I'm not having luck with it.https://drive.google.com/open?id=0ByZtA ... GlqV2lnUnM
(Sorry, I had trouble inserting screen shots here.)
New Century School