On the topic of iPad scaling, I realize there is likely another issue that hasn't been noticed yet since Charles and co. don't use the map, and which I even feel on the phones: map icons. Could we try out a build where these are twice as big (in each linear dimension)? They are so tiny now. I never thought of this, but in testing a game with a new player, they confused icons that were part of the map itself with what is in ARIS. And it's true, the game icons can't really stand out because of size. I know that what most beginners do is use the same image for media and icon, and I think bigger icons would make this default behavior turn out better as well.
I know that the other side of this seesaw is clutter. All of the icons getting in the way. I think we should look into developing features that actively allow the player or author to manage clutter, maybe allowing multiple map views, but my guess is that we could bump the current icon size quite a bit without actually getting problems in games where there aren't clutter problems already or exacerbating existing clutter too much.
Charles, this has to be frustrating. It seems like our current beta testing procedures could use some revision, getting enough time and opportunity for user input before changes go live since they can break things people depend on. Rollouts through test flight seem to be working on a technical level. Maybe just announcing new builds with a thread here and having a two week evaluation period in normal cases. I also understand that this is a weird case since the universal build could not technically be reversed.