iPad text size problems - ARIS App 2.2.2 causing problems for our scenarios
  • User avatar
    djgagnon
    Site Admin
    Posts: 132
    Joined: Tue Sep 20, 2016 10:52 pm
    Location: Madison, WI
    Contact:

    Re: ARIS App 2.2.2 causing problems for our scenarios

    by djgagnon » Thu Dec 15, 2016 9:10 am

    Thanks for the timely feedback. 2.3.1 was submitted to Apple last night and you may have seen that a "iPad 2x mode" switch has been added to game settings.

    You should see a notification when it is ready for testing.

    David
  • joltman
    Posts: 37
    Joined: Sat Oct 29, 2016 9:41 am
    Contact:

    Re: ARIS App 2.2.2 causing problems for our scenarios

    by joltman » Thu Dec 15, 2016 8:23 pm

    This is so much better for iPads...thank you!

    Testing notes:

    Testing on a first gen iPad mini - running iOS 9.3.5 (latest iOS this model iPad will support)

    Intro plaque is still really small.

    2x looks great for all other plaques

    Quests icons look great in icon mode but quest title text gets a little cut off on the bottom. For example, a quest titled "Pray Pray Pray" looks like "Prav Prav Prav".

    Title of "Decoder" page is still really small, as is the "Enter Code" text where the cursor is, and the text the user types is small. So, it looks like the decoder hasn't gotten the 2x treatment?

    "Quest Completed" alert box - the two lines of text in the alert box overlap. It's ok, but definitely squished.

    Top banner notifications look good
    Menu looks good

    Map icon text looks great.

    Map icons are pretty small, but ok.

    Conversation titles are very small at the top

    Arrow to continue conversations are very small - almost miss them if you don't know to look for them.

    "Player" section (where you can see your picture and player attributes) is very small

    Inventory looks great

    Notebook seems to work and look great
    Julie Oltman
    Lehigh University
    http://www.julieoltman.com
  • chasleff
    Posts: 44
    Joined: Tue Oct 18, 2016 2:46 pm

    Re: ARIS App 2.2.2 causing problems for our scenarios

    by chasleff » Fri Dec 16, 2016 11:07 am

    In testing 2.3.1 in the default mode (not 2x) the only thing we are seeing that is troublesome right now is the external web pages we link to are enlarged. We would like the content to sites outside of ARIS to be the default iPad resolution.
    Charles Leffingwell
    ARISE Serious Game Programmer & Designer
    http://www.ariseproject.com
  • chasleff
    Posts: 44
    Joined: Tue Oct 18, 2016 2:46 pm

    Re: ARIS App 2.2.2 causing problems for our scenarios

    by chasleff » Fri Dec 16, 2016 1:05 pm

    Here is an example of a website we link to from our scneario:
    https://dailymed.nlm.nih.gov/dailymed/d ... 62f90b5bbe

    I attached to files, one is this website as seen from safari browser on the iPad,
    the other is the website as seen trhough the ARIS app web object.
    Attachments
    iPadBrowserDrugSite.PNG
    ArisDrugSite.PNG
    Charles Leffingwell
    ARISE Serious Game Programmer & Designer
    http://www.ariseproject.com
  • User avatar
    djgagnon
    Site Admin
    Posts: 132
    Joined: Tue Sep 20, 2016 10:52 pm
    Location: Madison, WI
    Contact:

    Re: ARIS App 2.2.2 causing problems for our scenarios

    by djgagnon » Fri Dec 16, 2016 10:15 pm

    Thanks. 2.3.1 must not be disabling 2x mode for webpages correctly. We will investigate on Monday.

    David
  • chasleff
    Posts: 44
    Joined: Tue Oct 18, 2016 2:46 pm

    Re: ARIS App 2.2.2 causing problems for our scenarios

    by chasleff » Tue Dec 20, 2016 8:22 am

    Hello,

    We continue our testing, mostly with default (not 2x) mode on the iPad Air. Overall the testing is going well.

    Using 2.3.1 in the non 2x mode...It seems to me that the quest icons in the graphical quest display are still showing small. That and the external website objects being enlarged in the non-2x mode are the only things we have noticed that affect our scnearios.

    Regarding the 2x setting for legacy games...I notice that setting a legacy game to the 2x mode has no effect on how the game renders in the ARIS App 2.2.4. That is good for us because we can go ahead and set all our previously published games to the 2x mode, and when the user's app updates, it will show it in 2x mode for the 2.3.1 app right away.

    Thank you for all the work ARIS is doing regarding this app update. We are forging ahead with our iPad targeted styling and the media and images are looking very good.
    Charles Leffingwell
    ARISE Serious Game Programmer & Designer
    http://www.ariseproject.com
  • User avatar
    djgagnon
    Site Admin
    Posts: 132
    Joined: Tue Sep 20, 2016 10:52 pm
    Location: Madison, WI
    Contact:

    Re: ARIS App 2.2.2 causing problems for our scenarios

    by djgagnon » Tue Dec 20, 2016 10:24 pm

    2.3.2 is in Apple Review for Test Flight and should be out end of day tomorrow.

    It properly switches between normal and 2x mode for websites.

    If everything looks good, this will be our next app store release.

    David
  • chasleff
    Posts: 44
    Joined: Tue Oct 18, 2016 2:46 pm

    Re: ARIS App 2.2.2 causing problems for our scenarios

    by chasleff » Wed Dec 21, 2016 3:24 pm

    We have received test flight notification and have done a bunch of testing.

    Things are looking very good. External web pages in non2x mode are looking great.

    2 things we did notice...
    1. quest icons in non2x mode are still as small as they were in 2.2.2, (this is not a big issue for us but just letting you know)
    2. We notice while testing that when we switch a game back and forth between 2x and non 2x, that we have to force close the app in the game in order to see the change take effect. So whatever mode the game was last being used in will stick until it is force closed and restarted. (again, this is sort of an artificial circumstance that probably will not occur often, if at all, for our users)

    So, we are happy with this version and give our blessing if you, and other developers are happy with it too. Thank you so much for addressing these issues!
    Charles Leffingwell
    ARISE Serious Game Programmer & Designer
    http://www.ariseproject.com
  • chasleff
    Posts: 44
    Joined: Tue Oct 18, 2016 2:46 pm

    Re: ARIS App 2.2.2 causing problems for our scenarios

    by chasleff » Fri Jan 06, 2017 7:23 am

    djgagnon wrote:2.3.2 is in Apple Review for Test Flight and should be out end of day tomorrow.

    It properly switches between normal and 2x mode for websites.

    If everything looks good, this will be our next app store release.

    David


    How is testing going? Will there be an app store release soon?
    Charles Leffingwell
    ARISE Serious Game Programmer & Designer
    http://www.ariseproject.com
  • User avatar
    djgagnon
    Site Admin
    Posts: 132
    Joined: Tue Sep 20, 2016 10:52 pm
    Location: Madison, WI
    Contact:

    Re: ARIS App 2.2.2 causing problems for our scenarios

    by djgagnon » Fri Jan 06, 2017 7:55 am

    It is available in the App Store right now! I posted to the announcements forum but should have also posted here.

    David