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Item tags assignment not getting saved

Posted: Fri Jan 26, 2018 11:19 am
by eleni_k
Hi everybody!

I have been working on a game with multiple Factories and Item collection so I need to count the Items according to their Tags.
I assign a Tag to the Item from the Game object list.I save the change. The moment I open the Item again after refreshing the browser the Tag is gone back to "none".

This results in messing up the flow of the game since it is Factory based. Any ideas how to solve this?

Thank you!

Re: Item tags assignment not getting saved

Posted: Mon Feb 05, 2018 4:24 pm
by chrish
I am able to replicate this bug. At first, the editor appears to save which tag you select for an item, but after refreshing the browser tab, this state reverts to "none". Sorry, I don't have any more help.

At the same time, you may have more bumps ahead. There has been a bug with factories since at least last May. In my testing today (Rupee Collector), things do finally seem back to normal, and I do know some work was being done last month on it, but this testing has been minimal and I haven't heard anything conclusive. So good luck with factories and try back here to let us know how it goes.

Re: Item tags assignment not getting saved

Posted: Tue Feb 06, 2018 4:59 am
by eleni_k
Thank you for checking this Chris, I really appreciate it!Hope it is addressed at a future version because this option has the potential to create interesting mechanics.

The factories seem to be functional in general, however, they seam to refresh all at once at regular intervals. One more issue is that while an object is being viewed the factory keeps producing the same object in the meantime. Therefore, even if the option "Maximum in game at any time" is set to "1" , while the player has finished viewing the produced object, there has been created one more on the map in the meanwhile. This makes it risky to rely on this parameter as a lock, especially for factories with high success rate and speed.

I will be happy to monitor and discuss any future progress.

Cheers!