Right. I hear you. For me, it's sending the player from a video (which is in a Plaque) back to a list of videos (which is a Conversation) after they've watched it and are going to hit continue to exit the Plaque. Our play testers wanted to go back immediately to the list of videos once they watch the first one, etc., and they are right. This is for a very indoorish part of the game where they were getting confused when they were dumped out to the map when they weren't using the map to find plaques but are using the game logic. So following Charles' suggestion allows me to do that. And they can rewatch the videos if they missed something because they go back to the directory of videos, basically.
If videos were allowed in Conversations, then I would see where your logic could work better. (Except then I'd have to build videos into Characters in order for them to be part of Conversations, and I've already got a mile-long list of "characters" that are basically duplicates of just the 2D media uploads that are there to present plaque-like context within Conversation threads.
I've been loading our videos into plaques.