Problems with large numbers of triggers
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    Problems with large numbers of triggers

    by chrish » Mon Jul 10, 2017 5:21 pm

    Some folks have been in contact with me about a game they're making that they're getting a lot of crashes with. The game is very simple, right now just a bunch of plaques and location triggers. The only two bits that are outside my experience:

    1. A fairly large number of triggers (for me): 49 right now. I think with these, it works, but they had more in before and needed to thin it out to avoid crashes. Anyone else make games with large numbers of simultaneous locations on the map? They have been pretty ruthless with media optimization so I don't think it's that.

    2. "Local Evaluation" network mode. I have never really used this. Have others seen instability here?

    Anyone else see problems that might be related?