We are Field Day

We are a team of artists, engineers, designers, researchers, writers, and game lovers.

Welcome to our lab. Here's how we steer the ship.

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Games let you try on a new identity.

Games are an important tool for teachers because they allow players to take on the role of scientists, journalists, explorers, and more.

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Games explore complex topics.

It's hard to communicate super complex topics in a short time frame. Games turn complicated topics into fun, hands-on experiences that actually reach people. Our games get millions of plays.

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Games are where the kids are.

Kids spend a lot of time playing games these days. We love making something that can help them interact with the complicated, amazing world that they live in. Our games get played by millions of kids each year.

Games as Assessment

Our research team leverages data science to create meaningful insights out of mountains of player data. We help researchers and educators understand how kids learn.

HOW DO WE MAKE GAMES?

Partnerships are the foundation of our design practice.

Each of our games is made in collaboration with a team of researchers, subject matter experts, scientists, teachers, and kids.

Headlines and High Water game play

Sue Robinson:

Helen Firstbrook Franklin Professor of Journalism, UW-Madison

"Working with Field Day Lab on our Headlines and High Water journalism video game has been a highlight of my career to date. The team is competent, responsive, creative, and brilliant and, furthermore, they are a dream to collaborate with. I am already seeking new projects we might do together!"

Bloom: The Saga of the Fertilizer Economy

Victor Zavala:

Professor, Chemical & Biological Engineering, College of Engineering, UW-Madison

"The most memorable thing about the game design process was meeting the high school teachers. It was refreshing to see how committed they were."

Thermodynamics VR

John Pfotenhauer:

Professor Emeritus, College of Engineering, UW-Madison

"Working with the Field Day Lab has been a transformative experience for my research group. They have taught me so much about creative thinking, visualization, teaching, and effective communication. I am now implementing some of these practices in our own research. The Field Day Lab is a special group of individuals that are pushing the boundaries of STEM outreach and education."

Legend of the Lost Emerald

Anne Moser:

Senior Special Librarian and Education Coordinator, Wisconsin Sea Grant

"Having educators, maritime archaeologists, game designers, writers, Sea Grant specialists, coders and artists in one room to learn from each other and to brainstorm created an educational tool that brings to life our maritime history in a way that is meaningful, impactful and just darn fun."

GAMES DESIGNED FOR THE CLASSROOM

It feels great when kids ask if they can keep playing our games when class is over (the answer is yes!) but our games are designed and tested to work in class. We create them with input from education standards and our teacher fellowship program.

And did we mention they're free?

Our games are always completely free for the public and available online. No ads. No grinding. No subscriptions, no logins, no hidden fees, and no microtransactions.

Play our games

"Jo Wilder helps develop historical inquiry skills while meeting state standards and, of course, keeps kids engaged and excited!"

Mike Scoville
Gibraltar Area School District

"This well crafted game is well worth those precious classroom minutes. My students keep begging me to play again!"

Katherine Seibel
Auburndale Elementary

"If I didn't play this game, I wouldn't have been into history."

4th Grader
Elmwood Elementary

"Can we play it again?"

4th grader
Burlington, WI
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