Get your hands dirty. Time to start making. Free, remixable apps by Field Day.
Researchers, teachers and students use ARIS to make mobile games, tours and interactive stories.go
Use Siftr to make fieldwork easy. Got five minutes? Anybody can make a Siftr.go
Create your own digital field guide, no coding required.go
Field Day makes apps that change the way people see the world. play around, or remix them.
Unravel the stories behind mysterious artifacts at the museum.go
Use math and scientific modeling to escape an abandoned planet.go
Teach Science with free, beautiful games on the web.go
Journey deep into space to track down the source of a neutrinogo
Explore how atoms work with this tactile simulation. 8+go
Save a martian colony through research.go
Explore the complicated Nitrogen Cycle with this board game, 16+go
Learn how to use all the things Field Day makes.
Online courses to teach you make stuff with Field Day tools like Siftr and ARISgo
Learn more about Field Day apps, get answers to your questionsgo
You’ve got superheros in your school but even superheros need support. Join project based PD with Field Day.go
In this Math Drama, you are a scientist who just crash-landed on an abandoned mining planet. With your oxygen dwindling, you must use mathematical models to predict how you can get enough fuel to escape before time runs out.
You are a material scientist who just crash-landed on an abandoned mining planet. You’re out of fuel, and your suit’s oxygen is running low. You need to mine enough fuel to power your ship, or you won’t survive.
You stumble into the old mining facility. That’s where you meet MAL, the mine’s Artificial Intelligence, who is thrilled to have someone to talk to. With MAL’s help, you’ll build scientific models to predict if you’re mining fast enough and what you need to do next.
Each level puts the student in the role of the scientific modeler. Students will set up equations, work with graphs, input data, and use models to make predictions. Along the way, as obstacles keep popping up, students will experience how models are used as a tool to make decisions.
Note: For best compatibility, use Chrome
Use Lost at the Forever Mine to introduce units on graphing or scientific modeling. The game was designed to help kids experience the need for math to make predictions. This story-based game gives a context to why graphing, math equations, and collecting data can help us solve problems.
Try introducing a unit with this game. Let the kids figure out how the game works with little introduction. Remember, struggling to figure it out is part of the process. Games are safe places for struggle and failure to become part of the fun.
Developing and using models is one of the eight cross-cutting science and engineering practices in the NGSS Framework
From the NGSS Framework: “Developing and Using Models. A practice of both science and engineering is to use and construct models as helpful tools for representing ideas and explanations. These tools include diagrams, drawings, physical replicas, mathematical representations, analogies, and computer simulations.”
This game is designed as an introduction to mathematical models and their utility in describing and predicting phenomena.
Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
This standard is met in the game by having the player iteratively improve the mining process such that an optimal design can be achieved and the player survives.
Lost at the Forever Mine is an open-source project licensed under the MIT license