Our Games

Our games get world-class research out to the public.

Legend of the Lost Emerald
Lakeland
Lost at the Forever Mine
Jo Wilder and the Capitol Case
The Yard Games
Atom touch

Mixed Reality

Our games get world-class research out to the public.

ThermoVR
The Station:Maine
Siftr
Ice Cube
ARIS

Discover IceCube


Chasing down the most extreme objects in the universe from the South Pole

The IceCube VR experience puts you in the role of an astrophysicist who journeys deep into space to track down the source of a neutrino detected by the IceCube observatory in Antarctica.

About Discover IceCube

The IceCube VR experience puts you in the role of an astrophysicist who journeys deep into space to track down the source of a neutrino detected by the IceCube observatory in Antarctica. At the research station at the South Pole, you will see the large instrument, buried in the ice, detect a mesage from across the universe. Using your “impossibility drive,” you will follow the neutrinos path back to the black hole it was emitted from. Along the way, you will be able to take in awe inspiring views from the edge of the solar system, looking back from the milky way and dangerously close to a black hole. You will be able to see using not only your normal visible spectrum, but also using X-ray vision and neutrino vision, revealing entirely different views of space.

Goal, Audience and Context

Explain the exciting, but hard to understand research taking place by the NSF funded IceCube project to middle-school and higher aged public audiences in museum contexts.

Learning Objectives

  • IceCube is a research project in Antartica that studies the universe by detecting Neutrinos
  • Neutrinos are very interesting particles that usually pass right through matter and allow us to detect extreme objects like black holes.

Museums

We are looking for additional museums who would like to put this VR experience on exhibit. Feel free to use it right now, no strings attached. Better yet, reach out by clicking "Work With Us" if you would like a consultation or would like to discuss customization.

Production Team

  • Kevin Ponto : Principal Investigator
  • David Gagnon : VR Producer, Audio Engineering
  • Sarah Gagnon : Art Direction
  • Phil Dougherty : Software Engineering
  • Eric Lang : UI/UX, 2d Art
  • Eric Peterson : 3d Modeling. 3d Lighting
  • Lindy Biller : Script Writing
  • Andrew Fitzpatrick : Music, Sound
  • Ross Tredinnick : Design Consulting, Playtesting Coordination
  • Silvia Bravo : Subject Expert
  • James Madsen : Subject Expert
  • Rebecca Cors : Evaluation

Source Code

This is a MIT Licensed, Opensource project. Contribute to the code at https://github.com/fielddaylab/ICECUBEVR

Funding

NSF

This project was funded by NSF OPP #1612504