Make

Get your hands dirty. Time to start making. Free, remixable apps by Field Day.

Aris

Researchers, teachers and students use ARIS to make mobile games, tours and interactive stories.

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Siftr

Use Siftr to make fieldwork easy. Got five minutes? Anybody can make a Siftr.

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Nomen

Create your own digital field guide, no coding required.

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Play

Field Day makes apps that change the way people see the world. play around, or remix them.

The Yard Games

Teach Science with free, beautiful games on the web.

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Discover IceCube VR

Journey deep into space to track down the source of a neutrino

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Atom Touch

Explore how atoms work with this tactile simulation. 8+

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Alien Gardener

Save a martian colony through research.

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The N Game

Explore the complicated Nitrogen Cycle with this board game, 16+

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Dominique Lark Teaches like a gamer.

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Learn

Learn how to use all the things Field Day makes.

Field Day Courses

Online courses to teach you make stuff with Field Day tools like Siftr and ARIS

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Forums

Learn more about Field Day apps, get answers to your questions

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Teacher Fellowships

You’ve got superheros in your school but even superheros need support. Join project based PD with Field Day.

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Discover IceCube


Chasing down the most extreme objects in the universe from the South Pole

The Discover IceCube VR experience puts you in the role of an astrophysicist who journeys deep into space to track down the source of a neutrino detected by the IceCube observatory in Antarctica.

About Discover IceCube

The IceCube VR experience puts you in the role of an astrophysicist who journeys deep into space to track down the source of a neutrino detected by the IceCube observatory in Antarctica. At the research station at the South Pole, you will see the large instrument, buried in the ice, detect a mesage from across the universe. Using your “impossibility drive,” you will follow the neutrinos path back to the black hole it was emitted from. Along the way, you will be able to take in awe inspiring views from the edge of the solar system, looking back from the milky way and dangerously close to a black hole. You will be able to see using not only your normal visible spectrum, but also using X-ray vision and neutrino vision, revealing entirely different views of space.

Goal, Audience and Context

Explain the exciting, but hard to understand research taking place by the NSF funded IceCube project to middle-school and higher aged public audiences in museum contexts.

Learning Objectives

  • IceCube is a research project in Antartica that studies the universe by detecting Neutrinos
  • Neutrinos are very interesting particles that usually pass right through matter and allow us to detect extreme objects like black holes.

Museums

We are looking for additional museums who would like to put this VR experience on exhibit. Feel free to use it right now, no strings attached. Better yet, reach out by clicking "Work With Us" if you would like a consultation or would like to discuss customization.

Production Team

  • Kevin Ponto : Principal Investigator
  • David Gagnon : VR Producer, Audio Engineering
  • Sarah Gagnon : Art Direction
  • Phil Dougherty : Software Engineering
  • Eric Lang : UI/UX, 2d Art
  • Eric Peterson : 3d Modeling. 3d Lighting
  • Lindy Biller : Script Writing
  • Andrew Fitzpatrick : Music, Sound
  • Ross Tredinnick : Design Consulting, Playtesting Coordination
  • Silvia Bravo : Subject Expert
  • James Madsen : Subject Expert
  • Rebecca Cors : Evaluation

Source Code

This is a MIT Licensed, Opensource project. Contribute to the code at https://github.com/fielddaylab/ICECUBEVR

Funding

This project was funded by NSF OPP #1612504