Game
Incubators

Researchers, educators, game designers, and sponsors — together in a room, building something new. Each incubator cohort turns cutting-edge science into a free learning game that reaches classrooms everywhere.

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What Is an Incubator?

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Scientists Who Want to Reach the World

Research is only as powerful as the people it reaches. Each incubator starts with a sponsor — a research lab, grant-funded project, or community organization — that has a topic they care deeply about and the resources to do something about it.

Researcher participants aren't just advisors. They're in the room, designing alongside educators and game experts. They bring the science; they learn what actually lands with a 7th grader. And when the game ships, their discovery is in the hands of students across the country.

South Pole neutrino research became a game about reading the night sky.

Wisconsin IceCube Particle Astrophysics Center · on Project Hercules

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A chemical engineering professor turned phosphorus runoff into a systems-thinking game.

UW–Madison School of Education · on Bloom

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Teachers Who Shape What Gets Built

Educators are the experts on learners. They know what confuses a 6th grader, what gets a class excited, and what a teacher can realistically fit into their week. In every incubator cohort, classroom educators sit at the design table from day one.

This isn't professional development you sit through — you're brought in as a professional. Your expertise shapes the game. You'll work side-by-side with researchers and designers over an intensive kickoff event plus follow-up online meetups, contribute to playtesting in your classroom, and end up with a game your students helped build. Fellows receive a stipend and travel costs, because your time is worth it.

Teachers helped build a journalism game. It won two national awards.

2024 Games for Change Awards · on Headlines and High Water

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500 students in 14 districts playtested a shipwreck game into a national honor.

54th Annual Public Media Awards · on The Legend of the Lost Emerald

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Organizations That Make It Happen

Every incubator runs because a sponsor believes in the mission. Sponsors provide the funding that makes the cohort possible, help define the thematic focus, and participate in the creative process alongside researchers and educators.

At the end of each incubator, sponsors have a seat at the green-light decision: which game concepts move forward to full production? It's a genuine creative partnership — not just a check. Past sponsors include the Howard Hughes Medical Institute, the Wisconsin IceCube Particle Astrophysics Center, and NSF-funded research projects from UW-Madison.

Become a Sponsor
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How an Incubator Works

Phase 1 — Kickoff Event

A sponsor brings a theme and a question. We recruit a cohort: researchers with deep expertise, educators who know the classroom, and game designers from Field Day. Over one to two days at our Madison studio, the teams form and generate game "pitches" — rough concepts that map the sponsor's research onto compelling gameplay.

Phase 2 — Concept Development

The best pitches are refined. Educators take early prototypes into their classrooms. Students play, break things, and give real feedback. Researchers check the science. Designers translate everything into a tighter, buildable concept.

Phase 3 — Green Light

The sponsor and Field Day review the strongest concept. If it's greenlit, Field Day's team moves it into full production — and a game is born. Field Day games are free, play-tested with real students, and reach classrooms worldwide. A typical game costs $250k–$2M to produce, takes 18–24 months, and reaches hundreds of thousands of students annually.

Common Questions

2026 Frontiers of Biotechnology

Sponsor: Howard Hughes Medical Institute — Tangled Bank Studios May 5, 2026 · UW–Madison Status: Concepts In Review Researcher working at a microscope in a biomedical lab

Researchers:

Krishanu Saha
Francisco Pelegri
Melissa Skala

HHMI Tangled Bank Studios:

Alex Duckles
Emiley Garcia-Zych

Educator Fellows:

Jennifer Bindl
Shane Cullian
Shari Graffunder
Ryley Hartwig
Dawn Jewell
Kristyn Joyes
Heather Meixelsperger
Bridget Moylan
Steven Rogg
MacKenzie Saha

About the Incubator

Field Day partnered with Tangled Bank Studios at the Howard Hughes Medical Institute to develop learning game concepts exploring cutting-edge biotechnology research and the careers it opens up. Over a full day at UW–Madison, researchers in biomedical engineering, conservation genetics, and biomedical imaging worked shoulder-to-shoulder with Wisconsin educators, HHMI media producers, and the Field Day design team.

The day moved from open brainstorming to lab tours with the Skala and Saha groups, then to researcher interviews and a second design session that turned real laboratory practice into playable ideas. It closed with team game pitches. Those concepts are now in review with HHMI.

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2025 Practices of Life Science

Sponsor: NSF (PI Gagnon) · Wisconsin DPI 2025 · UW–Madison Status: Game In Production Ladybug on a leaf — life science field research

Researchers:

Styliani Avraamidou
Eric Booth
David Ehrlich
Emile Gluck-Thaler
Claudio Gratton
Andrew Greenberg
Christina Hull
Ann Marsh
Megan McClean
Francisco Pelegri
Mohan Qin
John Strauser
Annette Zimmermann

Educators & Librarians:

Joy Aragones
Chris Baker
Tim Fischer
Michele Huppert
Ben Stern
Beth VanCurine

About the Incubator

A cohort built around a single question: what does it actually look like to do science? Thirteen UW–Madison researchers — from systematic entomology to fungal biology to hydroecology — joined Wisconsin educators and librarians and the Field Day design team to turn the daily practice of their labs into game mechanics.

Six design sessions took the group from free-form brainstorming to naming the “boss levels” of each discipline and pitching new research stations in the style of Field Day’s game Wake. Four concepts came out of the day. One — anchored in UW entomology research — has been greenlit for a $250,000 production round.

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Aquatic Invasive Species Game Incubator

Partners: Illinois-Indiana Sea Grant · Wisconsin Center for Education Research November 17, 2025 · Chicago Botanic Garden, Glencoe, IL Status: Game In Production Zebra mussels encrusting a shell

Scientists & Outreach Specialists:

John Bieber — Loyola University
Karter Burgdorf — Illinois-Indiana Sea Grant
Julie Fiorito — Illinois-Indiana Sea Grant
Greg Hitzroth — Illinois-Indiana Sea Grant
Parker Maynard — Illinois-Indiana Sea Grant
Peter Nagle — Chicago Botanic Garden
Katie O’Reilly — Illinois-Indiana Sea Grant
Claire Snyder — Illinois DNR

About the Incubator

Field Day partnered with Illinois-Indiana Sea Grant to develop a learning game concept exploring aquatic invasive species and their impact on Great Lakes health. Over a day at the Chicago Botanic Garden, educators and invasive species scientists worked together to translate ecological research into game mechanics building players’ ecological literacy.

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Environmental Health Game Incubator

Partners: dfusion · Wisconsin Center for Education Research · NIH/NIEHS October 24, 2025 · UW–Madison, Madison WI Status: Game In Production Indoor air quality sensor in a home

Scientists & Health Advocates:

Neil Klepeis — San Diego State University
BA Laris — dfusion
Jonathan Patz — UW–Madison
Michelle Robinson — Foundation for Black Women’s Wellness

Educators:

Joy Aragones — The Prairie School
Abbey Brown — Bartels Middle School
Michael Caliendo — Madison Metropolitan School District
Craig Corcoran — Rockford Public Schools
Heather Messer — Clark Street Community School
Robert Turner — Omro High School

About the Incubator

Field Day partnered with dfusion and the Wisconsin Center for Education Research on a NIH-funded incubator focused on environmental health literacy. The one-day workshop at UW–Madison brought together public health scientists and classroom teachers to generate game concepts centered on indoor air quality — helping players understand how their environment affects their health and how to use data to assess and communicate environmental risks.

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Ocean Explorers: AUV Game Incubator

Partners: IEEE TryEngineering · IEEE Oceanic Engineering Society · Wisconsin Center for Education Research September 29, 2025 · Navy Pier, Chicago Status: Game In Production Autonomous underwater vehicle navigating the ocean

Engineers & Experts:

Nuno Alexandre Cruz — INESC TEC / University of Porto
Jacqueline Nichols — Cellula Robotics
Luyuan Peng — Acoustic Research Laboratory, NUS
Dawna J. Schultz — IEEE
Sophie Scopazzi — Aspect Wave LLC
Christopher Whitt — Whitt Consulting

Educators:

Craig Corcoran — Rockford Public Schools
Raul Figueroa-Rivera — CTU Foundation Quest Center
Raymond Mitchell — Curie Metropolitan HS, CPS
Mike Stachyra — Von Steuben Metro Science Center, CPS

About the Incubator

Field Day partnered with IEEE TryEngineering and the IEEE Oceanic Engineering Society to develop a learning game concept around autonomous underwater vehicles. At Navy Pier in Chicago, educators and practicing engineers translated cutting-edge AUV and ROV design practices into playable game concepts for middle and high school science classrooms.

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What comes out of an incubator?

  • Free, browser-based, no student accounts — Every game is free to play, runs in any modern browser (including Chromebooks), and requires no student login or data collection. See our games →
  • Research-backed — Field Day games are built with and studied by researchers; findings are published in peer-reviewed venues. See the research →
  • Accessibility & privacy — Games are browser-based, require no student accounts, and collect no personally identifiable information. A full accessibility and privacy statement is in development.

PolarVR Fellowship

Application Deadline: May 29, 2024 Stipend: $150 More Info

We're looking for librarians in rural communities throughout Wisconsin to help us grow our PolarVR project, which focuses on designing Virtual Reality (VR) experiences for use in informal learning spaces. We are specifically seeking participants who are motivated to develop, promote, and implement VR-based library programming focused specifically on Latine audiences.

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Astrophysics Game Design Fellowship

We are no longer accepting applications Stipend: $200 More Info

Want to help envision and bring to life a new desktop video game? We are looking for public librarians, school librarians and science teachers throughout Wisconsin to help us envision and develop a new desktop educational game based on current research happening at the Wisconsin IceCube Particle Astrophysics Center

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Aqualab Implementation Fellowship

Application Deadline: [For Early Consideration] June 21, 2022 Stipend: $500 / Teacher More Info

Join us to explore how Aqualab, a new game being developed by Field Day with the help of an amazing group of Wisconsin teachers, can be used in the classroom to teach science practices. You'll work with the Field Day team and a cohort of science teachers from around the state to develop activities for your own classroom that will deepen what students do and learn in the game.

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Virtual Reality Expeditions in your Library

August, Fall, Winter 2022-2023 Stipend: $300 More Info

We're looking for librarians in rural communities throughout Wisconsin to help us envision and implement a series of new Virtual Reality (VR) experiences designed for use in informal learning spaces. These experiences will focus on sharing cutting edge research currently being done by scientists in the Arctic and Antarctic polar regions. Additionally, we are interested in exploring how these experiences might be designed and promoted to specifically attract and engage Latinx audiences.

We are not accepting new applicants at this time.
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Journalism Game Fellowship

Winter / Spring 2021 [Virtual] Stipend: $250 / teacher More Info

Team up with Field Day to help create a game that will reach millions of kids! We're looking for innovative teachers to serve as advisors on a new online game about journalism and news literacy. Kids will learn journalistic practices like checking sources, gaining public trust, and meeting deadlines under pressure. You'll work alongside game designers, other teachers, journalists from USA Today, PBS Milwaukee, and Buzzfeed, and the co-founder and editor of The Open Notebook, a craft guide for science writers. Join our pop-up community and help create something awesome that will get used by kids all across the country.

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Aqualab Game Production Fellowship

Application Deadline: December 1, 2020 Stipend: $500 / teacher More Info

Come design a game with us! We're looking for innovative 6th-9th grade science teachers to join our team and help create a new online game called AquaLab! Kids will need to use experimentation, modeling, and evidence-based argumentation to keep a marine research station running. Join a community of scientists, game designers, and researchers to create something awesome that will get used by kids all across the country!

We are not accepting new applicants at this time.
Shipwreck Teachers

Shipwrecks Game Production Fellowship

Deadline: October 15th, 2020 Stipend: $200 / teacher More Info

Want to give your kids a front row seat to the incredible world of underwater archaeology? Come design a game with us! We're looking for a group of 3rd-5th grade teachers to help create and test an online game about maritime archaeology and Great Lakes shipwrecks. You'll join a community of game designers, researchers, and maritime archaeologists. Together, we'll create a game that will get used by kids across the state and beyond.

We are not accepting new applicants at this time.
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Game Dashboard Fellowship

Deadline has passed dashboard group

Teacher Fellows:

Craig Corcoran
David Fitzpatrick
Nathan Breitholtz
Dominique Lark
Joy Aragones
Sedate Kohler
Zachary Geiger
Corey C Foght
Julie Poetzel
Peter Bertling
Kristyn Joyes
Jeff Paradis

About the Fellowship

12 Wisconsin teachers came out to UW-Madison for an overnight event. They worked with data scientists, researchers, and the Field Day team to generate ideas for the dashboard.

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Shipwrecks Game Design Fellowship

Deadline has passed shipwreck group

Teacher Fellows:

Joy Aragones
Angela Bies
Michelle Carlile
Larry Gundlach
VaLisa Harmon
Jodi Kardin
Juliana Kelly
Kelly Koller
Elizabeth Rivera
Daniel Scherbert
Mike Scoville
Katherine Seibel
Perry Smith
Wanda Welch

About the Fellowship

14 teacher fellows came out for a unique 2-day event at the Manitowoc Maritime Museum. The teachers met marine archaeologists, game designers, and content producers. First they learned about game design and shipwrecks in the Great Lakes and got inspired by our surroundings. Then they worked to come up with design ideas for a free online game about Great Lakes shipwrecks!

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Farming and Phosphorus

Deadline has passed

Teacher Fellows:

Craig Corcoran
Olivia Dachel
Zeth Engel
Heather Messer
Meghan Sawdy
Anthony Schnell
Ben Stern
Robert Turner
Amy Workman

About the Fellowship

Eight teacher fellows worked with us to develop a new science game, Lakeland, in collaboration with Victor Zavala at UW's Scalable Systems Lab. The teachers came on location in Madison, where they met with Victor, toured the campus, and went behind the scenes at Victor's lab. The teachers helped come up with ideas for Lakeland, did user testing with their students, and gave us input that informed the final version of the game.

Doing History with Games Fellowship

Deadline has passed

Teacher Fellows:

Niki Shafer
Nicole Lutzke
Katherine Seibel
Jodi Kardin
Heidi Konop
Peter Michaud
Andrea Lindberg
Bridget Grindle
Mike Scoville
Andrea Bell-Myers
Boyd Roessler
Jennifer Gavin
Jennifer Baldridge
Stephanie Markman
Annie Teufel

About the Fellowship

For this unique fellowship, teachers worked with their students to "do history" with a combination of games and inquiry-based lessons. The fellows met with historians and museum educators. They used our history game, Jo Wilder and the Capitol Case, as a jumping-off point and a source of inspiration for developing inquiry-based activities for their classrooms.

Wisconsin State Capitol Game Production Fellowship

Deadline has passed

Teacher Fellows:

Andrea Bell-Myers
Angela Bies
Matthew Daniels
Jennifer Guckenberger
VaLisa Harmon
Jodi Kardin
Nicole Lutzke
Jonathan Mason
Peter Michaud
Rachel Nolan
Kasey Rachu
Mike Scoville
LIsa Sorlie
Jim Tellstrom
Julie Young

About the Fellowship

This fellowship brought elementary school teachers to UW-Madison to help develop ideas for a game about Wisconsin history. The teachers worked alongside archivists, historians, and game designers to build game design concepts based on historical artifacts. One of the design ideas from this fellowship grew into a level of our Wisconsin history game, Jo Wilder and the Capitol Case.

Fieldwork Across the Curriculum Fellowship

Deadline has passed

Teacher Fellows:

Jennifer Degner
Julia Hanson
Jenny Karpelenia
Patrick Keelty
Teresa Lakowske
Jamie Lauer
Cowell Lora
Allison Madison
Jennisa Novitski
Joe Riederer
Amanda Semrad
Benjamin Smejkal
Jeremy Wallace
Amy Workman

About the Fellowship

This fellowship invited K-12 teachers from all across WIsconsin to design fieldwork activities for their students. Teachers used SIftr, Field Day's citizen science app, to bridge the gap between the classroom and the rest of their students' lives. Using papers, clipboards, and Siftr, kids went out in the world to make observations and then used the data they collected to spark discussions in their classrooms.

Wisconsin State Capitol Game Design Fellowship

Deadline has passed

Teacher Fellows:

Angela Bies
Tera Hollfelder
George Klink
Nicole Lutzke
Mary Roberts
Boyd Roessler
Mike Scoville
Lisa Sorlie
Micki Uppena
Kati Walsh
Jonathan

About the Fellowship

Our 3rd-5th grade teacher fellows came on location in Madison to develop ideas for a Wisconsin history game. The teachers toured the Wisconsin Historical Society, explored the Capitol building, and met with archivists. The fellows worked with Field Day's design team and experts from PBS Wisconsin to develop a concept that would later become our WIsconsin history game, Jo Wilder and the Capitol Case.

Material Science Research Experience

Deadline has passed

Teacher Fellows:

About the Fellowship

For this on-site fellowship, teachers put on a lab coat and joined the University of Wisconsin's Materials Research Science and Engineering Center. The teachers spent the summer working in the lab alongside experts. Then they designed digital or hands-on laboratory activities for their students based on their research experiences.

Material Science Game Design

Deadline has passed

Teacher Fellows:

Marsella Aguilar
Eryca Card
Renee Corcoran
Jake Eaton
Ryan Guza
Tracy Jaconette
Jamian Knuth
Jessica North
Amanda Semrad
Sarah Sprangers
Melissa Wojcik

About the Fellowship

For this fellowship, 6 middle-schools science teachers worked as part of a crack team to help conceptualize, design, and test two science games to join our Yard Games collection. The teachers met with leading scientists from the Materials Research Science and Engineering Center, education experts, and the design team here at Field Day.

Games for Humanity Fellowship

Deadline has passed

Teacher Fellows:

Eric Anderson
Traci Davis
Joe Dawidziak
JIay Garvey Shah
Eric Gietzen
Amy King
Jeffrey Klaisner
Daphne Kohnke
Vanessa Moran
Dan Uttech
William White

About the Fellowship

For this fellowship, 15 teachers used ARIS, Field Day's game design platform, to integrate game design into their curriculum. Instead of having their students write final papers, the teachers designed and implemented a project where their students built mobile games to demonstrate their understanding.

Game On

Deadline has passed

Teacher Fellows:

Beth Bolling
Cindy Byers
David Cusma
Susan Ferguson
Sheila Flox
Jeanine Gelhaus
Ryan Guza
Josh Hames
Pete Jaeger
Jenny Karpelenia
Dan Krolow
Alexandra Krucas
Jessica Leahy
Joanie McGowan-Merlin
Heather Meixelsperger
Peggy Moriarty
Rita Mullen
Darsha Olsen
Elizabeth Ramsay
Peter Swenson
Amy Veit
Jennifer Voigt

About the Fellowship

This fellowship recruited 22 teachers from across Wisconsin who were excited about using learning games with their students. The teacher fellows used at least two of the Yard Games with their students, reported back on their experiences, and attended online meet-ups.

WDLC Game Design Course

Deadline has passed

Teacher Fellows:

Dave Strong
Dan Rhode

About the Fellowship

For this fellowship, two teachers—Dave Strong and Dan Rhode—worked with designers and experts to develop a game design course for high school students. The online course includes a six-part video, discussion questions, and online resources (like slides and worksheets) that teachers can print, download, and edit. This course was developed in partnership with Field Day, DPI, and WDLC. You can learn more visiting our online course

Student Game Design

Deadline has passed

Teacher Fellows:

Beth Stofflet
Larry Moberly

About the Fellowship

Two innovative teachers from DeForest Middle School, Beth Stofflet and Larry Moberly, worked with Field Day to help their seventh-graders become game designers. The kids used ARIS, Field Day's game design platform, to design digital games based on what they were learning about Africa. Beth and Larry asked their students to investigate issues like gold mining, education, or the ivory trade. By the end of the project, 250 students had created video games based on their research.

Science Mini Games

Deadline has passed yard games group

Teacher Fellows:

Brian Miles
Dominique Lark
Jenny Karpelenia
Robyn Kademan
Joe Riederer
Jeanine Gelhaus
Matt Regan

About the Fellowship

For this fellowship, science teachers from across the state came to Madison to help develop nine new online science games, the Yard Games. The teachers worked side-by-side with our design team and offered their real-world expertise to help us understand what would really work in the middle-school classrooms.

Field Research

Deadline has passed

Teacher Fellows:

Larry Gundlach
Amy Workman
Brenna Holzhauer

About the Fellowship

We worked with three awesome research fellows to refine our citizen science app, Siftr. The Field Research fellows helped us explore the best way to do field research activities in formal and informal settings. The teachers were super important in helping us create Siftr. Check out how one of our awesome fellows, Larry Gundlach, used SIftr to teach poetry:

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